Gemix 2

Wins are achieved by getting 5 or more symbols in clusters. These are removed and new symbols fill up the grid. Cascades continue until no more wins can be created.

The game continues normally after the effect, allowing the CRYSTAL CHARGE meter to charge up for more effects, possibly creating additional wins! Collect 50 winning symbols to SUPER CHARGE the CRYSTAL CHARGE Meter, activating all four CRYSTAL CHARGE Effects simultaneously plus a X2 multiplier. Retriggers with each additional 50 winning symbols collected, causing the MULTIPLIER to increment X2 up to a maximum of X20. Each of Gemix 2’s 4 Worlds has 2 patterns that you must complete, by winning on the indicated grid positions. Complete each world’s patterns to move onto the next world. Each time you complete a World, you have the opportunity to play the PICK A POCKET game, where you can win the current World Bonus. The World Bonus is increased with any win during a game round. Each world has a guardian. There are up to 4 different guardians that can appear during play, each with a unique WILD symbol. The guardian of the world will be the first one to appear. These WILD symbols substitute for any other symbol to help comprise winning combinations. These wild symbols are removed if part of a winning combination. WILDS turn into Miner WILDS if CRYSTAL CHARGE is triggered during the game round.